And they're generally pretty good at it, but each have different personalities and tactical styles - as do enemy commanders. I'm a huge fan of the AI in Scourge of War (I can only judge by the Gettysburg series - haven't played Waterloo yet, though I own it) - particularly since the proper way to play that game at any level above brigade is to learn how to delegate orders to your AI subordinates and watch them carry it out. I want to get more into Pike and Shot! I definitely thought the AI there was quite good, though with the caveat that some of it is due to the combat mechanics which basically takes units completely out of your control once they're engaged in melee combat or pursuit. In shooters, I'd vote the Stalker series - but with the caveat that it's not that impressive in the stock games it's in the various major mods (of which there are many) that the AI can be really impressive and results in some of the best firefights you can get in single player. Lots of good mentions here already that I would've put on that list! Wodin's list is great, and I'd have it WITH the Wings over Flanders Fields thing, too Seriously, it has really excellent AI, my favourite feature of which is the fact that it's not merely obsessed with killing you, but has this sadly-unusual tendency (for a game) to actually think about its own survival - and has a fight/flight/ignore logic that takes into account things like skill, fatigue, and advantages in number and altitude.Īnother good flight sim AI deserving of mention is in the also-single-player-only Battle of Britain II.
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